Achievements? Non-map change elevators?
Quote from ezio160324 on November 16, 2013, 11:30 pmOK, so I am getting really good with Hammer and am even working on a Portal 2 sourcemod. Savvy?
Anyway, I wanna know if there is anyway to make achievements in Hammer. Say I walk into a trigger after going through my starting cutscene and I want to get an achievement there. Is it possible? Also, is it possible to have elevators that don't take you to a new map? Like in Portal 1 you walk into some of the elevators and it would just take you up a floor, not to a new map. Possible?
OK, so I am getting really good with Hammer and am even working on a Portal 2 sourcemod. Savvy? Anyway, I wanna know if there is anyway to make achievements in Hammer. Say I walk into a trigger after going through my starting cutscene and I want to get an achievement there. Is it possible? Also, is it possible to have elevators that don't take you to a new map? Like in Portal 1 you walk into some of the elevators and it would just take you up a floor, not to a new map. Possible?
Quote from Tmast98 on November 16, 2013, 11:41 pmezio160324 wrote:OK, so I am getting really good with Hammer and am even working on a Portal 2 sourcemod. Savvy?Anyway, I wanna know if there is anyway to make achievements in Hammer. Say I walk into a trigger after going through my starting cutscene and I want to get an achievement there.
Unfortunently it is not possible
. First of all you wouldn't be making the achievements in hammer (assuming you are making new achviements for your map), instead it would be made via a script (I am 90% sure of this). Nevertheless, you cannot make achivmenets in just a map fo the workshop, you would need to make a mod in order to add your own achievemnts into it, such as seen in Black Mesa.
ezio160324 wrote:Also, is it possible to have elevators that don't take you to a new map? Like in Portal 1 you walk into some of the elevators and it would just take you up a floor, not to a new map. Possible?That is possible, as seen through the map "Aperture Halloween." You would have to edit one of the departure instances to take you into an arrival room for the start of the next test. Personally though, I would find it much better to just use a hallway as in Portal 2, when you enter an elevator, that's the end of the map, so some players may just hit escape and vote on your map(if uploading the the workshop) instaed of bothering to go into the elevator and see if there's more
.
Hope that helps you out some! Let me know if it doesn't and I'll try to assist you further
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Unfortunently it is not possible . First of all you wouldn't be making the achievements in hammer (assuming you are making new achviements for your map), instead it would be made via a script (I am 90% sure of this). Nevertheless, you cannot make achivmenets in just a map fo the workshop, you would need to make a mod in order to add your own achievemnts into it, such as seen in Black Mesa.
That is possible, as seen through the map "Aperture Halloween." You would have to edit one of the departure instances to take you into an arrival room for the start of the next test. Personally though, I would find it much better to just use a hallway as in Portal 2, when you enter an elevator, that's the end of the map, so some players may just hit escape and vote on your map(if uploading the the workshop) instaed of bothering to go into the elevator and see if there's more .
Hope that helps you out some! Let me know if it doesn't and I'll try to assist you further .
Quote from FelixGriffin on November 17, 2013, 9:56 amNot even in a sourcemod can you make acheivements like those in Portal 2, but you can fake it. Use some game_text entities and an ambient_generic to play a sound and show the text.
Not even in a sourcemod can you make acheivements like those in Portal 2, but you can fake it. Use some game_text entities and an ambient_generic to play a sound and show the text.
Quote from ezio160324 on November 17, 2013, 12:52 pmThanks guys! That will be really helpful!!
Quote:That is possible, as seen through the map "Aperture Halloween." You would have to edit one of the departure instances to take you into an arrival room for the start of the next test. Personally though, I would find it much better to just use a hallway as in Portal 2, when you enter an elevator, that's the end of the map, so some players may just hit escape and vote on your map(if uploading the the workshop) instaed of bothering to go into the elevator and see if there's moreThat. Like I said, I'm making a sourcemod, so that's not gonna be a huge problem. But that's really helpful, though. Sometimes I make maps in PTI and edit them in Hammer a bit (not a whole lot and never for my sourcemod) and then upload them to the workshop. Again, thanks! I am still confused, though...
Quote:That is possible, as seen through the map "Aperture Halloween." You would have to edit one of the departure instances to take you into an arrival room for the start of the next test. Personally though, I would find it much better to just use a hallway as in Portal 2, when you enter an elevator, that's the end of the map, so some players may just hit escape and vote on your map(if uploading the the workshop) instaed of bothering to go into the elevator and see if there's morehmmm... If that is so, then why is there an achievement entity in Hammer? Just so confusing.
Thanks guys! That will be really helpful!!
That. Like I said, I'm making a sourcemod, so that's not gonna be a huge problem. But that's really helpful, though. Sometimes I make maps in PTI and edit them in Hammer a bit (not a whole lot and never for my sourcemod) and then upload them to the workshop. Again, thanks! I am still confused, though...
hmmm... If that is so, then why is there an achievement entity in Hammer? Just so confusing.

Quote from Gemarakup on November 17, 2013, 1:10 pmThat achievement entity is for whatever achievementa are added to the game only. Not designed by the user.
That achievement entity is for whatever achievementa are added to the game only. Not designed by the user.
Quote from ezio160324 on November 17, 2013, 1:41 pmAhhh, that makes sense.
Ahhh, that makes sense.