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a turrets's hate list (successful ai_relationship

i am now working on redoing part 3 of my mappack and I am reintegrating a refined method of make a turret kill at turret. so far i got phys_keepupright to keep it from deactivating, npc_enemyfinder to turn it on and off when an enemy turret is near, and ai_relationship to establish much anger.

The problem is ai_relationship cannot break the hierarchy of turret-kind. I attempted parenting an npc_bullseye to the target turret, but placing one infront blinds it and at the sides get broken when the turret is deployed.

so the question I ask is what other entities can a turret hate?

Just when I think I understand the system, it changes on me.
Fracture wrote:
i am now working on redoing part 3 of my mappack and I am reintegrating a refined method of make a turret kill at turret. so far i got phys_keepupright to keep it from deactivating, npc_enemyfinder to turn it on and off when an enemy turret is near, and ai_relationship to establish much anger.

The problem is ai_relationship cannot break the hierarchy of turret-kind. I attempted parenting an npc_bullseye to the target turret, but placing one infront blinds it and at the sides get broken when the turret is deployed.

so the question I ask is what other entities can a turret hate?

The attachment is how Valve does it. The relationship is between the npc_bullseye (dummy monster) and the turret (npc_floor_turret).

If your method is this, I'm not sure what went wrong. I'm sure someone else will come along though.

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