a turrets's hate list (successful ai_relationship
Quote from Fracture on March 25, 2014, 3:02 ami am now working on redoing part 3 of my mappack and I am reintegrating a refined method of make a turret kill at turret. so far i got phys_keepupright to keep it from deactivating, npc_enemyfinder to turn it on and off when an enemy turret is near, and ai_relationship to establish much anger.
The problem is ai_relationship cannot break the hierarchy of turret-kind. I attempted parenting an npc_bullseye to the target turret, but placing one infront blinds it and at the sides get broken when the turret is deployed.
so the question I ask is what other entities can a turret hate?
i am now working on redoing part 3 of my mappack and I am reintegrating a refined method of make a turret kill at turret. so far i got phys_keepupright to keep it from deactivating, npc_enemyfinder to turn it on and off when an enemy turret is near, and ai_relationship to establish much anger.
The problem is ai_relationship cannot break the hierarchy of turret-kind. I attempted parenting an npc_bullseye to the target turret, but placing one infront blinds it and at the sides get broken when the turret is deployed.
so the question I ask is what other entities can a turret hate?
Quote from srs bsnss on March 25, 2014, 5:51 amFracture wrote:i am now working on redoing part 3 of my mappack and I am reintegrating a refined method of make a turret kill at turret. so far i got phys_keepupright to keep it from deactivating, npc_enemyfinder to turn it on and off when an enemy turret is near, and ai_relationship to establish much anger.The problem is ai_relationship cannot break the hierarchy of turret-kind. I attempted parenting an npc_bullseye to the target turret, but placing one infront blinds it and at the sides get broken when the turret is deployed.
so the question I ask is what other entities can a turret hate?
The attachment is how Valve does it. The relationship is between the npc_bullseye (dummy monster) and the turret (npc_floor_turret).
If your method is this, I'm not sure what went wrong. I'm sure someone else will come along though.
The problem is ai_relationship cannot break the hierarchy of turret-kind. I attempted parenting an npc_bullseye to the target turret, but placing one infront blinds it and at the sides get broken when the turret is deployed.
so the question I ask is what other entities can a turret hate?
The attachment is how Valve does it. The relationship is between the npc_bullseye (dummy monster) and the turret (npc_floor_turret).
If your method is this, I'm not sure what went wrong. I'm sure someone else will come along though.