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A LITERAL MIRROR

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Has anyone come up with a functional replacement for the broken mirror in Portal 2?

...aside from the portal door linked to itself.

https://developer.valvesoftware.com/wiki/Prop_mirror

Quote:
Bug:This entity does not work properly. Objects pop in and out of view, and sometimes the whole portal goes white.
Just when I think I understand the system, it changes on me.

Well, I was thinking of something the other day. But it wouldn't render the player..

I took over the facility, turned a giant robot into a potato and I've been sent into outer-space... twice... What's your story?

I think I know what entity you used, and I read that it doesn't render the player

Just when I think I understand the system, it changes on me.

Actually, it's just a brush with the glass texture. You'd need to double the room and bind every cube to the other...

I took over the facility, turned a giant robot into a potato and I've been sent into outer-space... twice... What's your story?

ah, so you used mirror movement entities?

Just when I think I understand the system, it changes on me.

Parenting is the term I believe...

I took over the facility, turned a giant robot into a potato and I've been sent into outer-space... twice... What's your story?
P0rtalFTW wrote:
Parenting is the term I believe...

Well no. A cube parented to another wouldn't make mirrored distance, it would make a static distance that held the other one rigid, meaning that Turning, as well as moving it any other way except side to side, would be glitchy.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

yeah, there is actually an entity that makes one object react opposite to that of another in the line of movement. I was going to use this, but my map is already overloaded with entities right now that I am actually in the process of removing stuff

https://developer.valvesoftware.com/wik ... r_movement

Just when I think I understand the system, it changes on me.

There's a reflective glass entity, but it doesn't reflect the player either. You can cheat by parenting a prop_dynamic with appropriate model to the !player, slightly behind the eyes.

Falsi sumus crusto!

which glass entity do you refer to?

Just when I think I understand the system, it changes on me.
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