Quote from
Fracture on December 27, 2013, 9:04 pm
Has anyone come up with a functional replacement for the broken mirror in Portal 2?
...aside from the portal door linked to itself.
https://developer.valvesoftware.com/wiki/Prop_mirror
Quote:
Bug:This entity does not work properly. Objects pop in and out of view, and sometimes the whole portal goes white.
Has anyone come up with a functional replacement for the broken mirror in Portal 2?
...aside from the portal door linked to itself.
https://developer.valvesoftware.com/wiki/Prop_mirror
Quote:
Bug:This entity does not work properly. Objects pop in and out of view, and sometimes the whole portal goes white.
Just when I think I understand the system, it changes on me.
Quote from
P0rtalFTW on December 27, 2013, 9:48 pm
Well, I was thinking of something the other day. But it wouldn't render the player..
Well, I was thinking of something the other day. But it wouldn't render the player..
I took over the facility, turned a giant robot into a potato and I've been sent into outer-space... twice... What's your story?
Quote from
Fracture on December 27, 2013, 9:59 pm
I think I know what entity you used, and I read that it doesn't render the player
I think I know what entity you used, and I read that it doesn't render the player
Just when I think I understand the system, it changes on me.
Quote from
P0rtalFTW on December 28, 2013, 11:35 am
Actually, it's just a brush with the glass texture. You'd need to double the room and bind every cube to the other...
Actually, it's just a brush with the glass texture. You'd need to double the room and bind every cube to the other...
I took over the facility, turned a giant robot into a potato and I've been sent into outer-space... twice... What's your story?
Quote from
Fracture on December 28, 2013, 1:09 pm
ah, so you used mirror movement entities?
ah, so you used mirror movement entities?
Just when I think I understand the system, it changes on me.
Quote from
P0rtalFTW on December 28, 2013, 2:02 pm
Parenting is the term I believe...
Parenting is the term I believe...
I took over the facility, turned a giant robot into a potato and I've been sent into outer-space... twice... What's your story?
Quote from
Fracture on December 28, 2013, 11:41 pm
yeah, there is actually an entity that makes one object react opposite to that of another in the line of movement. I was going to use this, but my map is already overloaded with entities right now that I am actually in the process of removing stuff
https://developer.valvesoftware.com/wik ... r_movement
yeah, there is actually an entity that makes one object react opposite to that of another in the line of movement. I was going to use this, but my map is already overloaded with entities right now that I am actually in the process of removing stuff
https://developer.valvesoftware.com/wik ... r_movement
Just when I think I understand the system, it changes on me.
Quote from
Fracture on December 29, 2013, 8:07 pm
which glass entity do you refer to?
which glass entity do you refer to?
Just when I think I understand the system, it changes on me.