a couple of questions
Quote from jizzo on May 31, 2011, 11:30 amwell, i have a few queries.
firstly, how can i make coop spawn elevators where one person gets a portal gun and the other does not.
secondly can i somehow take away a players portal gun.
thirdly can you give each player a orange/blue only portal gun.
and finally, is it possible to make a portal land on a wall sideways(i have a good idea for HLBs).
well, i have a few queries.
firstly, how can i make coop spawn elevators where one person gets a portal gun and the other does not.
secondly can i somehow take away a players portal gun.
thirdly can you give each player a orange/blue only portal gun.
and finally, is it possible to make a portal land on a wall sideways(i have a good idea for HLBs).
Quote from Idolon on May 31, 2011, 12:49 pm1. It would appear that by default a coop bot will spawn with a portal gun.
2. Probably. Use trigger_weapon_strip.
3. See 1.
4. Yes. Use info_placement_helper.
1. It would appear that by default a coop bot will spawn with a portal gun.
2. Probably. Use trigger_weapon_strip.
3. See 1.
4. Yes. Use info_placement_helper.
Quote from RageCompeX on May 31, 2011, 5:20 pmIdolon wrote:1. It would appear that by default a coop bot will spawn with a portal gun.
2. Probably. Use trigger_weapon_strip.
3. See 1.
4. Yes. Use info_placement_helper.can you tell me how the placement_helper works...
2. Probably. Use trigger_weapon_strip.
3. See 1.
4. Yes. Use info_placement_helper.
can you tell me how the placement_helper works...
Quote from Hober on May 31, 2011, 5:40 pmRageCompeX wrote:can you tell me how the placement_helper works...Thirty seconds on the Valve Developer Wiki:
VDC wrote:Entity descriptionA portal auto aligner. Portals fired close to it will automatically be positioned where this entity is placed. Compare with func_portal_orientation that only controlled the orientation.
Thirty seconds on the Valve Developer Wiki:
A portal auto aligner. Portals fired close to it will automatically be positioned where this entity is placed. Compare with func_portal_orientation that only controlled the orientation.
Quote from Idolon on May 31, 2011, 10:05 pmBy the way, spawning the robots without guns must be somehow possible, since the co-op calibration course does that. How I don't know, maybe just a trigger_weapon_strip in the spawns.
By the way, spawning the robots without guns must be somehow possible, since the co-op calibration course does that. How I don't know, maybe just a trigger_weapon_strip in the spawns.
