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64x64 Arm Panel Stair Animation is Too Fast [SOLVED]

So I've been messing around with the arm64x64_interior model and I found the animations to make stairs with it in the model viewer and tried to make some stairs for a map I'm working on. After setting it all up with its logic relays and what not, I went to go test it and the animation is way too fast. The model's animation surpasses the func_brush's movement and overlaps it for a split second on its way up. It's nothing with delays or anything like that. It's just looks like someone hit fast forward on the animation. It doesn't represent the animation I saw in the model viewer at all. I don't think I'm doing anything wrong since I've managed to make other animations work fine. Am I missing something or is there a fix for this?

I'm using the animation rampa_stair01_up/down_idle.

The "idle" animations place the prop in the beginning/end state of another animation - an idle position for the prop to be in. When the model is told to switch to that animation from another, it does so as fast as possible, leading to weirdness if the player is able to watch it while it happens. Look for the versions without "idle" in the name - that should be what you're looking for, or at least lead you to it. ;)

If you want the stairs to stay up once they go up, make sure that the "Hold Animation" parameter is set to "Yes" for each of the robot arm props. That will cause the animations to not loop, but simply stop when they get to the end.

There is no "N" in "Turret."

Thanks, I guess that should be common sense but it's pretty late and I'm not thinking entirely straight.