128 Wrecked Cube Dropper Model

Quote from FelixGriffin on April 21, 2013, 9:47 amIt doesn't exist in the normal files, unfortunately. Someone could probably make one if they knew anything about modelling, which I don't.
It doesn't exist in the normal files, unfortunately. Someone could probably make one if they knew anything about modelling, which I don't.
Quote from srs bsnss on April 21, 2013, 10:07 amYeah, there's only the one that slightly ecplipses the 128 unit boundary. You could probably use that, there's very few situations where a cube dropper would have to fit in a 128x128 space.
But if you're desperate, perhaps read these:
2) Re-sizing it
If you do those 3 you can rescale any model you want.
Yeah, there's only the one that slightly ecplipses the 128 unit boundary. You could probably use that, there's very few situations where a cube dropper would have to fit in a 128x128 space.
But if you're desperate, perhaps read these:
2) Re-sizing it
If you do those 3 you can rescale any model you want.
Quote from CamBen on April 21, 2013, 1:42 pmI think you linked to a propper tutorial for the recompile. Propper is for making brushes Into models.
I think you linked to a propper tutorial for the recompile. Propper is for making brushes Into models.
Aperture Science: We do our science asbestos we can!
Quote from Skotty on April 21, 2013, 3:07 pmJust tried to decompile it. So far, it works. But a few joints were messed up while decompiling (as usual) and the QC wasn't completed before it crashed (but I was able to complete it).
So to get it working, either someone has luck getting it without damaged joints or you will have to reassign all joints and redo the animations.
If someone wants to find the error or invest the work, I attached the source files.
Just tried to decompile it. So far, it works. But a few joints were messed up while decompiling (as usual) and the QC wasn't completed before it crashed (but I was able to complete it).
So to get it working, either someone has luck getting it without damaged joints or you will have to reassign all joints and redo the animations.
If someone wants to find the error or invest the work, I attached the source files.

Quote from josepezdj on April 21, 2013, 5:33 pmCamBen wrote:I think you linked to a propper tutorial for the recompile. Propper is for making brushes Into models.Once you got the .qc file (altogether with the .SMD files) of whatever model (doesn't really matter if it comes from Propper or exported from a modelling program) you need to recompile it, and there in the Propper tutorial I explained how to do it by using the GUIStudioMDL... You could always take the "recompiling" part from that guide if you need to recompile any model... it's valid
Once you got the .qc file (altogether with the .SMD files) of whatever model (doesn't really matter if it comes from Propper or exported from a modelling program) you need to recompile it, and there in the Propper tutorial I explained how to do it by using the GUIStudioMDL... You could always take the "recompiling" part from that guide if you need to recompile any model... it's valid
Quote from CamBen on April 21, 2013, 9:54 pmOk, I didn't notice that part. Thanks for clearing it up!
Ok, I didn't notice that part. Thanks for clearing it up!
Aperture Science: We do our science asbestos we can!