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[SP] SP warning_destroying

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Hah, guys, I realy like you trying to beat the map with the least portals. But I'm going to make that wall in the final room unportable to prevent you to get to the catapult without gel. What about fizzler room - Jacu described the solution
I want, the other one is result of my bad model placement. John11's solution with gel cycling in the funnel is interesting but I want it a bit harder so I'll fix it too tonight.
Thank you for testing.

God bless the quick save's inventor...(Portal: Prelude)
greykarel wrote:
Hah, guys, I realy like you trying to beat the map with the least portals. But I'm going to make that wall in the final room unportable to prevent you to get to the catapult without gel. What about fizzler room - Jacu described the solution
I want, the other one is result of my bad model placement. John11's solution with gel cycling in the funnel is interesting but I want it a bit harder so I'll fix it too tonight.
Thank you for testing.

That's too bad that you're removing the gel cycling. I think I know what the intended solution is as I did it a different way without the gel cycling the first time, but the gel cycling just felt "more intended" (as in less obvious but easier to pull of and thus more rewarding). Also, the solution Jacu described for the fizzler room seems really hokey for an intended solution. I was kind of hoping there'd be a more elegant solution that no one had thought of yet.

John11 wrote:
Also, the solution Jacu described for the fizzler room seems really hokey for an intended solution. I was kind of hoping there'd be a more elegant solution that no one had thought of yet.

The fizzler room solution is easily the most disappointing part of this map. Of the two known ways to complete it, neither seem like a reasonable "true solution" to a puzzle.

John11 wrote:
That's too bad that you're removing the gel cycling.I think I know what the intended solution is as I did it a different way without the gel cycling the first time

Could you tell how?
What about fizzler room that is all my creativity was enough.

God bless the quick save's inventor...(Portal: Prelude)
greykarel wrote:
John11 wrote:
That's too bad that you're removing the gel cycling.I think I know what the intended solution is as I did it a different way without the gel cycling the first time

Could you tell how?
What about fizzler room that is all my creativity was enough.

Spoiler
After the gel was pulled into the funnel I changed the funnel direction and then put a portal on the ground so that the gel was pushed up toward the ceiling. Then I ran over to the ramp and placed the portal in front of the ramp and and gel fell through the portal onto it.

Well, it isn't intended solution too. And not possible in v.1.2. I'll update the map soon.

God bless the quick save's inventor...(Portal: Prelude)

One more issue with the destruction maybe: In many videos I see the panel right above the funnel still intact. Mine was broken at some point. I assume that it could be used to keep the gel flowing?

So, yeah, I don't like the fizzler puzzle either then. I had hoped there was an elegant solution, too.

zivi7 wrote:
One more issue with the destruction maybe: In many videos I see the panel right above the funnel still intact. Mine was broken at some point. I assume that it could be used to keep the gel flowing?

So, yeah, I don't like the fizzler puzzle either then. I had hoped there was an elegant solution, too.

The panel above the funnel broke when I tried to put the gel through it. This is in keeping with the map's theme of falling apart around you while you play it.

The fizzler solution uses a dirty trick (a la Jonatan's Seven Gates). If your mind is devious enough to get it, you like it. Mine wasn't, so I didn't. I prefer puzzles with more elegant solutions, such that you get a sense of satisfaction every time you play the map. But making good puzzles is hard work, so I'm not going to criticize a mapper for being a little over my head.

Unfortunately, this is a dirty trick that is also hard to execute. It took me several tries to find a cube and portal placement that would work. If I hadn't known from Jacu that it would work, I would have abandoned the method as unworkable even if I had been able to conceive it.

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Good puzzle but alot of glitches and graphical mistakes. I found one major glitch that makes the chamber unsolvable because the laser gets destroyed way too early. I first didn't realise this wasn't intended and I wasted like 20minutes trying to solve an unsolvable chamber. After the laser gets destroyed there are multiple spots you can get stuck on and if you happen to lose either of your cubes you have no way to get them back.

Moving platforms get stuck, unsolid props ect. Still below all that there is a quite enjoyable puzzle. I just read through all the forum posts and I'm curious how the end was meant to be solved. I myself got the gel going up and down between 2 portals and got it that way to the ramp.

Most of the things mentioned here will be shown in the video here:

The video also includes a 1min20sec speedrun using some major glitching.

I did enjoy the map overall but because of all the bugs I can't give it higher than 3/5. Sorry :/

I might revisit this later if you get all the glitches fixed.

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward

Ok, vertion 1.2 is available.
I've fixed unintended solutions for gel delivering, left both ways for the fizzler room, fixed some triggers and "portal behind the door" issue.

God bless the quick save's inventor...(Portal: Prelude)
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