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[SP] SP warning_destroying

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zivi7 wrote:
Thanks Senf, I found this way myself while I gave it another try and made a recording. But given that huge piece of debris in the water, blocking most of the portal-able floor below the laser, I doubt that this is the intended way...

Yeah that's how I did it as well, but it does feel like that panel is there to prevent you from doing it that way.

EDIT:
Here's my solution video:
RTyjuusn-ug

John11 wrote:
EDIT:
Here's my solution video:

LETS SAVE SOME SPACE

What the??? The lifts go around the track at 1:00? Mine just stood there! ;(

Something the mapmaker might wanna take a look at...

Never use Logic to solve a puzzle, he's an idiot...
Logic wrote:
What the??? The lifts go around the track at 1:00? Mine just stood there! ;(

Something the mapmaker might wanna take a look at...

The triggers on this map are set up pretty sloppily. They didn't move the first time I played the map either. Apparently you can bypass the trigger (possibly by portaling or jumping past/over the trigger. The same problem happens in part of the goo in the main room - you can swim around in it because the dmg trigger doesn't fill the whole pit.

Pretty good map; the puzzles weren't super difficult, but there was a brilliant facepalm moment with the funnelgoo! Nice attention to detail too. The debris got in the way more than once, but it wasn't such a big deal. Cheers :)

Couldn't quite beat John's 5 portal run since 1.1, but here's 6... not so bad all considering ^^
WfN4dTqw-hE
Edit: Yeah, there's a big jump-cut near the end, but I hit the fraps button instead of save, and CBA re-recording :)

sicklebrick wrote:
Couldn't quite beat John's 5 portal run since 1.1, but here's 6... not so bad all considering ^^

Nice one! I couldn't figure out how to jump on top of that white box. Why'd you place that last orange portal instead of using the one you already had? Couldn't get enough speed for the jump? I have a new 4 portal run encoding now for 1.1 :thumbup:

John11 wrote:
Why'd you place that last orange portal instead of using the one you already had? Couldn't get enough speed for the jump?

Lol, pretty much... I tried bouncing 180degrees into it from elsewhere, but not being able to see it made it kinda hard with my shitty framerate. Fraps seems to record more than I actually get to see, kinda frustrating. So yeah.. strafing the rail :p

John11 wrote:
I have a new 4 portal run encoding now for 1.1 :thumbup:

Can't wait to see it. I tried to lose another portal by jumping back onto the box from the 'shore'.. no joy.. and using the funnel is slightly easier, but takes the same number of portals as repeating the box jump. This should be interesting :)

sicklebrick wrote:
I tried bouncing 180degrees into it from elsewhere, but not being able to see it made it kinda hard with my shitty framerate. Fraps seems to record more than I actually get to see, kinda frustrating. So yeah.. strafing the rail :p

I use xfire to record videos. I get bad framerates with fraps. The lag is just barely bearable with xfire for me. It might be worth trying out. One problem is that for some reason xfire desyncs the audio, but that can be fixed with VirtualDub.

Here's the 4 portal run:
J1TDuEr3BWo

Ok, john11, well done. Now I see I've got some serious flows in the map. Finale fling is right, but gel delivering is not intent. And portal behind the door - bad. I'll fix it.

EDIT I mean your second video.

God bless the quick save's inventor...(Portal: Prelude)
John11 wrote:
Here's the 4 portal run:foo

Hah nice! I was toying with the wall hole (sounds dirty..) and the cube hop, but couldn't piece 'em together. *clapclap* Looks like xfire gives you a better framerate and a choppier video too.. which is perfect - thanks :)

I found another way to make the final fling:
Link: Final Fling

I spent a long time trying to solve the fizzler room. I eventually surrendered, and read Jacu's solution. I had tried the other method on my own, but I could not shoot a portal

Spoiler
under the laser cube to change the funnel
. I can't believe either solution is intended, especially the latter since greykarel seemed to be deliberately blocking it.

Except that most of the flings in this map were marginal, I enjoyed playing it. The destroyed theme was very well done, but it was a bit dark in the non-stationary platform room. The puzzles were more about execution than thinking, except for the fizzler room. I totally vapor-locked on that one, and if either solution I mentioned is intended, then it also is more about execution than thinking.

I'm going to hold off on rating this one. I really think I missed something, and I don't want to downgrade a map for my stupidity.

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