Forced button sequence demo
Quote from Deign on May 13, 2012, 5:37 pmI made a demonstration map to illustrate how you can force a player to do a set of actions in a particular order. I used this set up to make it so I could use 5 lasers, but not have all 5 on at the same time as this causes major frame issues as we've all learned. Hope this comes in handy for others.
http://steamcommunity.com/sharedfiles/f ... d=71850663
P.S. Here's the map that I figured out this trick on if anyone is interested in trying it. It includes another trick in it that wasn't in the original game and I've not seen anyone else use either.
What the laser!?
I made a demonstration map to illustrate how you can force a player to do a set of actions in a particular order. I used this set up to make it so I could use 5 lasers, but not have all 5 on at the same time as this causes major frame issues as we've all learned. Hope this comes in handy for others.
http://steamcommunity.com/sharedfiles/f ... d=71850663
P.S. Here's the map that I figured out this trick on if anyone is interested in trying it. It includes another trick in it that wasn't in the original game and I've not seen anyone else use either.
What the laser!?
Quote from Deign on May 14, 2012, 4:01 pmI made a new map to show how this can all be done by a single button. I.e. Pressing one button can cause 5 different actions happening 1 per press of the button. So on this particular example, the 4th press of the button opens the door, and a 5th press resets the sequence.
I made a new map to show how this can all be done by a single button. I.e. Pressing one button can cause 5 different actions happening 1 per press of the button. So on this particular example, the 4th press of the button opens the door, and a 5th press resets the sequence.
http://steamcommunity.com/sharedfiles/f ... d=72021086
Quote from Lpfreaky90 on May 14, 2012, 6:06 pmJust make sure the player unlocks access to part 1 with the first button press, area 2 with button press 2 that is in the area you unlock with 1?
That;s how normal people do it
Just make sure the player unlocks access to part 1 with the first button press, area 2 with button press 2 that is in the area you unlock with 1?
That;s how normal people do it
Quote from Deign on May 14, 2012, 7:09 pmlpfreaky90 wrote:Just make sure the player unlocks access to part 1 with the first button press, area 2 with button press 2 that is in the area you unlock with 1?
That;s how normal people do itThis allows for different events to occur in a single room. Like forcing a player to only be able to unlock certain parts of the puzzle at a time from the single button.
I'm not saying this is useful for most cases, I'm saying it's useful for very specific tasks, such as in the map I developed it for What the laser!?
That;s how normal people do it
This allows for different events to occur in a single room. Like forcing a player to only be able to unlock certain parts of the puzzle at a time from the single button.
I'm not saying this is useful for most cases, I'm saying it's useful for very specific tasks, such as in the map I developed it for What the laser!?
Quote from Deign on May 14, 2012, 7:41 pmHere I've made a short easy example of what I mean when I'm saying that I want to allow the user to select the state they want the chamber in. The single button allows the user to turn on one of the funnels, or open one of the doors in the chamber, only one of them at a time and the user can cycle through the options by pressing the button. No forced sequence with this setup.
Here I've made a short easy example of what I mean when I'm saying that I want to allow the user to select the state they want the chamber in. The single button allows the user to turn on one of the funnels, or open one of the doors in the chamber, only one of them at a time and the user can cycle through the options by pressing the button. No forced sequence with this setup.
http://steamcommunity.com/sharedfiles/f ... d=72049716