Generally it works it out by how much volume of brushes there is and what preset type of object it is.
Making a medium to large cube and then turning it into a physbox will generally be too heavy to lift, but a hollowed cube will not.
There is also a mass scaler inside the physbox properties where you can reduce or increase the mass depending on what you want to do. Usually the physbox is too heavy therefore put a lower number in order to make it be able to pick up. E.g. "0.1" (no quotes otherwise you'll break hammer).
A number higher than one will increase the mass.
Not entirely sure on how much mass/V it is though.
Generally it works it out by how much volume of brushes there is and what preset type of object it is.
Making a medium to large cube and then turning it into a physbox will generally be too heavy to lift, but a hollowed cube will not.
There is also a mass scaler inside the physbox properties where you can reduce or increase the mass depending on what you want to do. Usually the physbox is too heavy therefore put a lower number in order to make it be able to pick up. E.g. "0.1" (no quotes otherwise you'll break hammer).
A number higher than one will increase the mass.
Not entirely sure on how much mass/V it is though.